Advance Level Design
The project was split into three assignments the first being to create a level form a real world location(Video 1). This included a lot of planning and research which meant we could put the whole level together in around three weeks.
The second was to create a change in the level. We decided to go with post-apocalyptic as the options in the brief were very limited. From this we created a cinematic based on the change.
The third part was to create playable game. For the game we created a simple collection game. To make this different we added radiation hot-spots and QTE events.