JAMIE HUBBOLD LEVEL DESIGN HUBBOLDJ@GMAIL.COM
  • Industry Work
  • Levels
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Lego DC Super Villains, TT Games (PC, PS4, Xbox One, Nintendo Switch,  16/10/18)
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  • Level Construction Designer on the console and PC versions 
  • Making individual levels playable by creating and setting up the intractable mechanics
  • Scripting the puzzle flow and the set up of triggers throughout the level
  • Set up of cameras and camera areas to highlight relevant mechanics
  • Creating and animating Lego props for the player to interact with
  • Adding relevant VFX to the level
  • Creation of collision meshes


Lego Marvel Super Heroes 2, TT Games (PC, PS4, Xbox One, Nintendo Switch,  14/12/17)
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  • Level Construction Designer on the console and PC versions 
  • Making individual levels playable by creating and setting up the intractable mechanics
  • Scripting the puzzle flow and the set up of triggers throughout the level
  • Set up of cameras and camera areas to highlight relevant mechanics
  • Creating and animating Lego props for the player to interact with
  • Adding relevant VFX to the level
  • Creation of collision meshes
Lego Dimensions: Fantastic Beasts, TT Games (PS3, PS4, Xbox One, Xbox 360, Nintendo Wii U,  18/10/16)
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  • Level Construction Designer on the console and PC versions 
  • Making individual levels playable by creating and setting up the intractable mechanics
  • Scripting the puzzle flow and the set up of triggers throughout the level
  • Set up of cameras and camera areas to highlight relevant mechanics
  • Creating and animating Lego props for the player to interact with
  • Adding relevant VFX to the level
  • Creation of collision meshes
Lego Star Wars: The Force Awakens, TT Fusion (PS3, PS4, Xbox One, Xbox 360, PC, Nintendo Wii U,  29/06/16)

  • Level Construction Designer on the console and PC versions 
  • Making individual levels playable by creating and setting up the intractable mechanics
  • Scripting the puzzle flow and the set up of triggers throughout the level
  • Set up of cameras and camera areas to highlight relevant mechanics
  • Creating and animating Lego props for the player to interact with
  • Adding relevant VFX to the level
  • Creation of collision meshes

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Lego Jurassic World, TT Fusion (PS3, PS4, Xbox One, Xbox 360, PC, Nintendo Wii U, Nintendo DS, PS Vita, 12/06/15)

  • Level Construction Designer on all versions of Lego Jurassic World
  • Making individual levels playable by creating and setting up the intractable mechanics
  • Scripting the puzzle flow and the set up of triggers throughout the level
  • Using splines to set up the camera areas and camera animations
  • Creating and animating Lego props for the player to interact with
  • Adding relevant VFX to the level 
  • Creation of collision meshes

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MMA Federation, 360 Studios ( Mobile, Release date not announced)
  • Working as part of a team to meet deliverables on time
  • Designing mini-games that work as progression through the main game
  • Testing prototypes created from my design documents 
  • Designing training progression and different levels within training using monetization techniques. 
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Watch Dogs, Ubisoft (PS4, 27th May 2014)

  • Paid beta tester, testing different aspects of Watch Dogs on-line functionality.
  • Taking instructions from the team lead and then carrying them out
  • Giving feedback on difficulties on the different on-line modes
  • Reporting any bugs or glitches found during play




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Kinect Sports Rivals,Microsoft Corporation (Xbox One, Published 8th April 2014) 

  • Working with a team to test Kinect Sports Rivals on the Xbox One
  • Working on Xbox One development consoles
  • Helping to balance the difficulty of the game
  • Giving clear written and verbal feedback on different aspects of the game




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ION, Rivet Studios Limited (IOS and Android, published 11th October 2013)

Received a special thanks for:
  • Playing through the game before being released
  • Giving feedback on my experience playing the game
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  • Industry Work
  • Levels